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First Person: New Media as Story, Performance, and Game

New Media as Story, Performance and Game

€ 51.69

Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on "The Sims" than on "Monopoly" or


Taal / Language : English

Inhoudsopgave:
Dedication and Acknowledgments x
Introduction xi
Contributors xiii
Cyberdrama
1(34)
Janet Murray: From Game-Story to Cyberdrama
2(10)
Response by Bryan Loyall
2(8)
From Espen Aarseth`s Online Response
10(2)
Ken Perlin: Can There Be a Form between a Game and a Story?
12(7)
Response by Will Wright
12(2)
From Victoria Vesna`s Online Response
14(5)
Michael Mateas: A Preliminary Poetics for Interactive Drama and Games
19(16)
Response by Brenda Laurel
19(4)
From Gonzalo Frasca`s Online Response
23(12)
Ludology
35(36)
Markku Eskelinen: Towards Computer Game Studies
36(9)
Response by J. Yellowlees Douglas
36(1)
Note Regarding Richard Schechner`s Response
37(8)
Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation
45(11)
Response by Chris Crawford
45(2)
From Stuart Moulthrop`s Online Response
47(9)
Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of Deadly Games
56(15)
Response by Diane Gromala
56(4)
From John Cayley`s Online Response: Playing with Play
60(11)
Critical Simulation
71(46)
Simon Penny: Representation, Enaction, and the Ethics of Simulation
73(12)
Response by Eugene Thacker
73(2)
From N. Katherine Hayles`s Online Response
75(10)
Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues
85(10)
Response by Mizuko Ito
85(3)
From Eric Zimmerman`s Online Response
88(7)
Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents
95(22)
Response by Lucy Suchman: Methods and Madness
95(3)
From Michael Mateas`s Online Response
98(19)
Game Theories
117(48)
Henry Jenkins: Game Design as Narrative Architecture
118(13)
Response by Jon McKenzie
118(2)
From Markku Eskelinen`s Online Response
120(11)
Jesper Juul: Introduction to Game Time
131(12)
Response by Mizuko Ito
131(2)
From Celia Pearce`s Online Response
133(10)
Celia Pearce: Towards a Game Theory of Game
143(11)
Response by Mary Flanagan
143(2)
From Mark Bernstein`s Online Response: ``And Back Again``
145(9)
Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline
154(11)
Response by Chris Crawford
154(1)
From Jesper Juul`s Online Response: Unruly Games
155(10)
Hypertexts & Interactives
165(42)
Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for Hypertext Narrative
167(16)
Response by Andrew Stern
167(6)
From Ken Perlin`s Online Response
173(10)
Stephanie Strickland: Moving Through Me as I Move: A Paradigm for Interaction
183(9)
Response by Rita Raley
183(2)
From Camille Utterback`s Online Response
185(7)
J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business
192(15)
Response by Richard Schechner
192(5)
From Henry Jenkins`s Online Response
197(10)
The Pixel/The Line
207(30)
John Cayley: Literal Art: Neither Lines nor Pixels but Letters
208(10)
Response by Johanna Drucker
208(2)
From Nick Montfort`s Online Response
210(8)
Camille Utterback: Unusual Positions --- Embodied Interaction with Symbolic Spaces
218(9)
Response by Matt Gorbet
218(4)
From Adrianne Wortzel`s Online Response
222(5)
Bill Seaman: Interactive Text and Recombinant Poetics --- Media-Element Field Explorations
227(10)
Response by Diane Gromala
227(6)
From Jill Walker`s Online Response
233(4)
Beyond Chat
237(52)
Warren Sack: What Does a Very Large-Scale Conversation Look Like?
238(11)
Response by Rebecca Ross
238(1)
From Phoebe Sengers`s Online Response
239(10)
Victoria Vesna: Community of People with No Time: Collaboration Shifts
249(13)
Response by Stephanie Strickland
249(13)
Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts
262(27)
Response by Lucy Suchman: Talking Things
262(3)
From Simon Penny`s Online Response
265(24)
New Readings
289(30)
N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia
291(11)
Response by Eugene Thacker
291(2)
From Bill Seaman`s Online Response
293(9)
Jill Walker: How I Was Played by Online Caroline
302(8)
Response by Adrianne Wortzel
302(3)
From Warren Sack`s Online Response
305(5)
Nick Montfort: Interactive Fiction as ``Story,`` ``Game,`` ``Storygame,`` ``Novel,`` ``World,`` ``Literature,`` ``Puzzle,`` ``Problem,`` ``Riddle,`` and ``Machine``
310(9)
Response by Brenda Laurel
310(5)
From Janet Murray`s Online Response
315(4)
Permissions 319(2)
Index 321
Extra informatie: 
Paperback / softback
350 pagina's
Januari 2006
563 gram
228 x 202 x 23 mm
MIT Press us

Levertijd: 5 tot 11 werkdagen